VR Game Backend Supporting Hundreds of Thousands CCU
We built and hardened the backend platform for a hit VR game, delivering load testing, parental controls, real-time notifications, and compliance features.
Key Results
The Challenge
A VR studio with a viral hit game needed to harden their backend platform for massive scale. They required load testing that simulated real player behavior, parental controls for their growing under-18 audience, and real-time notification capabilities—all while maintaining the game's immersive, UI-free VR design philosophy.
Our Solution
We embedded as a cross-functional feature team, delivering a unique 3-layer load testing architecture that wrapped the actual game SDK, diegetic in-game parental controls, and a push notification system using Redis Streams and WebSockets.
Technologies Used
The Challenge
When a VR game goes viral, the backend infrastructure needs to keep up. Our client had a hit on their hands—hundreds of thousands of concurrent users—but their platform needed hardening across multiple dimensions:
- Load testing that reflected actual player behavior, not just API calls
- Parental controls for a growing under-18 player base
- Real-time notifications for player engagement
- Compliance with GDPR, CCPA, and platform requirements
The unique constraint: the game had a diegetic design philosophy with no traditional UI. Any new features had to feel like part of the game world.
Our Approach
Authentic Load Testing
We built a unique 3-layer architecture to test from the actual player perspective:
- TypeScript API (backend services)
- C# SDK (game client)
- Python wrapper (Locust load testing)
The client was adamant: testing must reflect real player experience. So we wrapped the actual game client SDK into Python to simulate authentic user interactions at scale.
Diegetic Parental Controls
We integrated parental controls that maintained the game’s immersive, UI-free design. Using C# Azure Functions as a secure backend proxy, we delivered age gating, session management, and voice chat controls—all through in-game interfaces that feel native to the experience.
Real-Time Notifications
We built a push notification system using Redis Streams for message distribution and AWS API Gateway WebSockets for client connections, enabling real-time player engagement without polling overhead.
The Results
The engagement was “wall-to-wall positive” per client feedback.
- Hundreds of thousands of CCU supported reliably
- 6+ major workstreams delivered under a single retainer
- Diegetic parental controls that don’t break immersion
- Multi-layer load testing simulating actual player behavior
"The k-ID integration and load testing work were exactly what we needed. We want to re-engage as soon as we possibly can."
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