We've shipped at scale before

And we'll do it again for you

Happy shot of the team
Happy shot of the team
Happy shot of the team
Happy shot of the team

Our story

We started Terminal Velocity because we kept seeing the same problem: studios with great games struggling to find partners who actually understood online infrastructure at scale. Not consultants who’d read about it—engineers who’d built it, broken it, and rebuilt it under pressure.

Our team has collectively shipped services handling hundreds of millions of players. We’ve been on the other side of the table, building internal platforms at major studios. We know what good looks like because we’ve built it.

The hardest problems in games aren’t the ones you can Google. They’re the ones that show up at 2am before launch. We’ve been there. That’s why we exist.

Photo of Brian Corrigan
Brian Corrigan General Manager, Terminal Velocity

How We Work

What you can expect from us

We embed, not consult

We don’t hand you a report and disappear. Our engineers join your team, attend your standups, and ship code alongside your people. When we leave, you have working systems and knowledge transfer—not a pile of documentation.

We've seen this before

Scaling issues at launch? Database melting under load? Authentication nightmare across six platforms? We’ve built, fixed, and prevented all of it. Our experience means faster diagnosis and fewer surprises.

We take the hard problems

The stuff that makes senior engineers nervous—regulatory compliance, legacy migrations, 10M CCU load testing—that’s where we do our best work. We built this company for exactly those situations.

We ship

Deadlines matter. Launch dates don’t move. When your VC pitch is in two months or your government contract expires in six weeks, we deliver. No excuses, no scope creep conversations at the eleventh hour.

We actually play games

This isn’t just a job. Our engineers have opinions about matchmaking because they’ve rage-quit bad matchmaking. We care about player experience because we are players.

The Team

Engineers who’ve been in your shoes

Terminal Velocity team
Terminal Velocity team
Terminal Velocity team
Four Hubs, One Team

We’re distributed across New York, Austin, Cardiff, and Brighton—close enough to your timezone to pair program, far enough apart to cover emergencies around the clock. We’re not a faceless remote army. We whiteboard together, grab coffee together, and argue about the best way to structure a Kafka topic together.

Good to grow?

We're just better, together.

Without extraordinarily talented people, we would not succeed. If you have stress-tested expertise and an unquenchable thirst to be at the forefront of planet scale multiplayer games, we'd love to hear from you.