Authorization-Gated Game Distribution System
We extended a game launcher to support premium content distribution with multi-layer authorization, enabling a studio's first paid game release.
Key Results
The Challenge
A major studio's desktop launcher was built for free-to-play games with no concept of 'you can only download this if you've paid.' When they decided to launch a premium title, they needed secure file distribution that verified authorization before allowing downloads—without breaking the existing F2P experience.
Our Solution
We extended their Chromium/React launcher with a new authorization layer backed by AWS Lambda. Downloads are gated at multiple levels: backend verification, Akamai CDN enforcement, and launcher validation. A one-time voucher system enables clean beta distribution.
Technologies Used
The Challenge
Our client’s desktop launcher had served their free-to-play games beautifully for years. But when they decided to launch their first premium title requiring an up-front purchase, they discovered a fundamental gap: the launcher had no concept of paid content.
They needed:
- Secure file distribution that verified player authorization before downloads
- Piracy protection preventing unauthorized access to premium content
- Seamless experience for paying customers
- Beta distribution for developers and testers without permanent entitlement complications
- Zero disruption to existing free-to-play games
Our Approach
Multi-Layer Authorization
We extended the existing Chromium/React launcher with authorization at every level:
- Backend verification: AWS Lambda validates entitlements before any download begins
- CDN security: Akamai enforces authorization at the content delivery layer
- Launcher validation: UI only shows download options after authorization confirms
This defense-in-depth approach ensures that even if one layer is bypassed, others remain protective.
Beta Voucher System
For beta distribution, we implemented a one-time voucher system. Developers and testers receive single-use codes granting temporary access to developmental builds.
This solved a real operational headache—previously, giving someone beta access meant creating entitlements that were difficult to revoke cleanly. The voucher approach is simple: use the code, get access. No permanent entitlement complications, no cleanup needed when beta ends.
Preserving Existing Experience
A key constraint was not breaking the existing free-to-play experience. We extended capabilities without disrupting how the launcher handled core games. The architecture is forward-looking—adding future premium games just means extending the authorization system.
The Results
- Premium game launched with secure distribution in place
- Seamless customer experience for paying players
- Unauthorized access blocked at multiple layers
- Beta distribution simplified with voucher system
- Extensible architecture ready for future premium releases
"The authorization system enabled our first premium game launch while keeping our free-to-play experience intact. The voucher system solved beta distribution headaches we'd struggled with for years."
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