Streaming & Media
Streaming and media platforms have to handle large audiences arriving at the same moment, apply content rights by region, and keep playback stable for every viewer.
What we do
How our services apply to streaming and media
A premiere or live broadcast puts a sudden load on a platform, much like a game launch. We use the methods we've built up over many game launches: load testing before the event, monitoring during it, and infrastructure that scales back down afterwards to keep costs under control.
Platform & Tools Engineering
Account, subscription and entitlement services for platforms with heavy release-day traffic.
Legacy & Cloud Modernization
Moving content and delivery systems to the cloud in planned stages.
Security & Compliance
Access control and regional restrictions for licensed content.
Data Modernization
Viewing and engagement data available to your teams in close to real time.
Enterprise AI
Search, recommendations and internal tools that use your own content and data.
Technology Advisory
Capacity planning and cost reviews before major releases and live events.
Our partners
Frequently asked questions
We build and run the backend systems that streaming and media platforms rely on, including accounts, subscriptions, data pipelines and the infrastructure that serves large audiences. These platforms face the same scale, latency and reliability problems as online games, which is where our team built its experience.
Online games have to serve millions of people at once in real time, with very little tolerance for lag or outages. Streaming platforms face the same pressure when a big release or live event brings a surge of viewers. Our engineers have spent years solving those problems for games with millions of players.
Yes. We load test platforms against realistic traffic before a launch or live event, so you can see where they break and fix it in advance. Our largest load testing platform simulates more than 10 million concurrent users.
Yes. We build account, entitlement and subscription systems, including multi-tier subscriptions on an event-driven architecture. We've built these for online games with large, long-standing subscriber bases, and the same approach works for streaming services.
Yes. We build data pipelines and analytics platforms that show what's happening across your service in real time, from playback performance to how audiences use it. For one major launch we delivered a complete AWS-native data platform in under four months.
Let's talk about your platform
Tell us what you're working on and we'll let you know if it's something we've done before.
Other industries
- Gaming Online games need backend systems that handle big launch spikes and then keep running through years of updates, live events and new platforms. →
- Hosting Providers Hosting and cloud providers need good developer tooling, integrations and reliable operations to win customers and keep them. →
- Enterprise Large organizations need to update critical systems while meeting compliance rules and keeping day-to-day operations running. →