We’ve shipped at scale before
And we’ll do it again for you
Our story
We started Terminal Velocity because studios with great games kept struggling to find partners who understood online infrastructure at scale. Our engineers had built those systems at large studios and had fixed them under pressure when they failed, so we set up a company to offer that experience to others.
Our services have since handled hundreds of millions of players. We have also taken on work for media companies, hosting providers and enterprise teams with similar problems of scale, reliability and fixed deadlines.
“The hardest problems in games aren’t the ones you can Google. They’re the ones that show up at 2am before launch. We’ve been there. That’s why we exist.
Meet the leadership team
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Brian Corrigan
General Manager
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Adam Probert
Associate Technical Director
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Alex Wing
Program Director
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Andy Daniel
Technical Director
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Daf Rosser
Senior Technical Director
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Jake Himes
Associate Technical Director
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Scott Sargent
Associate Technical Director
Meet the crew
Engineering
- April ChoiEngineer
- Brian WilensSenior Engineer
- Brook NashEngineer
- Daniel BarrowEngineer
- Daniel NeenanEngineer
- Darren O’CallaghanSenior Engineer
- Elliot MorganAssociate Engineer
- Emma BransenEngineer
- Gareth ThomasSenior Engineer
- Harri TaylorSenior Engineer
- James FisherSenior Engineer
- James TancockSenior Engineer
- Jeff ChanAssociate Engineer
- Jessica FealySenior Engineer
- Justin AloisiSenior Engineer
- Lou RobbinsSenior Engineer
- Louis StocktonEngineer
- Luke PughEngineer
- Matthew HurleySenior Engineer
- Michael TandySenior Engineer
- Michal SakowskiAssociate Engineer
- Mike HartySenior Engineer
- Mo SalawuEngineer
- Mohammed ZamanEngineer
- Nick HinderEngineer
- Paul DawsonAssociate Engineer
- Randolf DeSoutoSenior Engineer
- Rich JacksonEngineer
- Rio KnightleyEngineer
- Shaun MathiasSenior Engineer
- Tristan LarkeEngineer
- Will DerrimanSenior Engineer
Programs & data
- Alex PerrySenior Program Manager
- Konnor MuntProgram Manager
- Ryan HubSenior Program Manager
- Vinay SaundersSenior Data Analyst
- Yarid AsherProgram Manager
How We Work
What you can expect from us
We work inside your team
We don’t hand you a report and disappear. Our engineers join your team, attend your standups, and ship code alongside your people. When we leave, you have working systems and knowledge transfer — not a pile of documentation.
We’ve seen this before
Scaling issues at launch? Database melting under load? Authentication nightmare across six platforms? We’ve built, fixed, and prevented all of it. Our experience means faster diagnosis and fewer surprises.
We take the hard problems
We take on regulatory compliance, legacy migrations and load testing at 10 million concurrent users, for game studios and for clients in other sectors.
We ship
Deadlines matter. Launch dates don’t move. When your VC pitch is in two months or your government contract expires in six weeks, we deliver. No excuses, no scope creep conversations at the eleventh hour.
We actually play games
This isn’t just a job. Our engineers have opinions about matchmaking because they’ve rage-quit bad matchmaking. We care about player experience because we are players.
Award-winning work
Our work has been recognized by the games industry itself, by the people who know what it takes to build and run games at scale.
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Finalist
Co-Development Studio of the Year
MCV/DEVELOP Awards2026
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Finalist
Co-Development Partner
TIGA Games Industry Awards2026