Gaming
Online games need backend systems that handle big launch spikes and then keep running through years of updates, live events and new platforms.
What we do
How our services apply to gaming
Many of our engineers built backend platforms inside game studios before joining Terminal Velocity. We have worked on 85 game launches, including mobile, VR and multiplayer FPS titles. Our work for studios covers player identity, subscriptions, cross-platform entitlements, dedicated server builds and load testing at 10 million concurrent users.
Platform & Tools Engineering
Accounts, entitlements, matchmaking and other online services, plus build pipelines for your teams.
Legacy & Cloud Modernization
Updating the backend of long-running games while players keep playing.
Security & Compliance
Parental controls, data protection and regional compliance built into your online services.
Data Modernization
Telemetry and analytics pipelines sized for launch traffic.
Enterprise AI
Prototypes and features for studios building AI into their games or tools.
Technology Advisory
Launch readiness reviews, vendor selection and infrastructure cost audits.
Case Studies
Success stories from our clients
Load Testing Platform for 10M Concurrent Users
We built a modern load testing platform capable of simulating 10 million concurrent users while preserving 20 years of existing test investments.
Game Server Observability SDK Across 3 Languages
We built the official observability solution for a major cloud gaming platform, delivering SDKs across C++, C#, and Go with integrations for both Unreal and Unity.
VR Game Backend Supporting 100K+ CCU
We built and hardened the backend platform for a hit VR game serving over 100,000 concurrent users, delivering load testing, parental controls, real-time notifications, and compliance features.
Cutting a Game's $500K/Month Infrastructure Costs in Half
A 6-week infrastructure audit identified catastrophic cost leakage, enabling a financially doomed project to continue development.
Mobile Platform Expansion for Viral Party Game
Over 5 months, we embedded with a major studio to build backend services supporting mobile expansion across iOS, Android, and Galaxy Store while enhancing cross-platform entitlements.
CFIUS-Compliant Player Identity Service
We built, operate, and support a PII isolation service enabling a foreign-owned game studio to comply with US government data restrictions.
AWS Data Platform for AAA Game Launch
We delivered a complete AWS-native data platform in under 4 months when a AAA studio's existing analytics provider deprecated their service before launch.
Subscription Platform for 20+ Year MMO Franchise
We architected and built a modern subscription platform enabling multi-tier offerings while respecting players who've been subscribers for over two decades.
Authorization-Gated Game Distribution System
We extended a game launcher to support premium content distribution with multi-layer authorization, enabling a studio's first paid game release.
Production Server Infrastructure for Multiplayer FPS
We delivered a production-ready Linux server binary, hardware performance analysis, and vendor evaluation for a multiplayer FPS studio preparing for launch.
AWS GovCloud Migration Under 7-Week Deadline
We migrated a simulation platform to AWS GovCloud IL5 in 7 weeks to maintain a Department of Defense contract, navigating security constraints and compressed timelines.
AI-First Game MVP for VC Funding Pitch
We delivered a working prototype with real commerce infrastructure in 2 months, enabling an AI-first game studio to secure their next funding round.
Portfolio
Studios and games we've worked on
Frequently asked questions
We provide backend, platform and live operations engineering for studios and publishers running at scale. That includes accounts, entitlements, subscriptions, load testing, data platforms, server infrastructure and the cost of running it all. The team has worked on 85 game launches and built systems serving more than 2 billion players.
Yes. We built and hardened the backend for a VR game with more than 100,000 concurrent players, covering load testing, parental controls, real-time notifications and compliance. For a multiplayer FPS, we delivered a production-ready Linux server before launch.
Yes. Our engineers spent five months embedded with a major studio, building the backend services to bring a party game to iOS, Android and Galaxy Store. That included cross-platform entitlements, so players' purchases followed them between devices.
The load testing platform we built for a AAA studio simulates more than 10 million concurrent players. We built it so the studio could keep all of the tests it had written over the previous 20 years.
Yes. We designed a subscription platform for an MMO franchise that has been running for more than 20 years. It supports several subscription tiers and honors the terms of long-standing subscribers, using Chargebee and an event-driven architecture.
Yes. Much of our work is on games that are already live, including cost audits, new platforms and subscription systems for long-running franchises. In one six-week audit we halved a live game's infrastructure costs, from $500,000 to $250,000 a month.
Let's talk about your platform
Tell us what you're working on and we'll let you know if it's something we've done before.
Other industries
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- Enterprise Large organizations need to update critical systems while meeting compliance rules and keeping day-to-day operations running. →










