Rocket Science Group

Platform & Tools Engineering

We design and build the backend services, internal tools and build pipelines that products run on. We write code in C++, C#, Go, Rust and Java, work across the main cloud providers, and hand everything over to your engineers with full documentation when the project ends.

What this covers

Built with your engineers

Our engineers can join your existing team or take on a service from design through to launch. We work with the languages, cloud providers and tools your team already uses.

Backend services

Accounts, entitlements, subscriptions, notifications and the other services a live product needs, designed for the traffic you expect at launch.

Build and release pipelines

CI/CD, automated testing and release tooling that help your team ship updates safely and often.

Load testing

Test platforms that simulate real traffic before launch. One of ours simulates 10 million concurrent users and kept all of a client's existing tests from the previous 20 years.

Work under this service

Success stories from our clients

AAA Gaming

Load Testing Platform for 10M Concurrent Users

We built a modern load testing platform capable of simulating 10 million concurrent users while preserving 20 years of existing test investments.

10M+ Concurrents
100% Tests Preserved
Cloud Gaming Infrastructure

Game Server Observability SDK Across 3 Languages

We built the official observability solution for a major cloud gaming platform, delivering SDKs across C++, C#, and Go with integrations for both Unreal and Unity.

3 Languages
2 Game Engines
VR Gaming

VR Game Backend Supporting 100K+ CCU

We built and hardened the backend platform for a hit VR game serving over 100,000 concurrent users, delivering load testing, parental controls, real-time notifications, and compliance features.

100K+ Concurrents
6+ Workstreams
AAA Gaming

Mobile Platform Expansion for Viral Party Game

Over 5 months, we embedded with a major studio to build backend services supporting mobile expansion across iOS, Android, and Galaxy Store while enhancing cross-platform entitlements.

+3 Platforms Ported
Full Sync Cross-Platform
MMO Gaming

Subscription Platform for 20+ Year MMO Franchise

We architected and built a modern subscription platform enabling multi-tier offerings while respecting players who've been subscribers for over two decades.

Chargebee Integration
Event-Driven Architecture
Competitive Gaming

Production Server Infrastructure for Multiplayer FPS

We delivered a production-ready Linux server binary, hardware performance analysis, and vendor evaluation for a multiplayer FPS studio preparing for launch.

Production Server Binary
3 Months Engagement

Frequently asked questions

Platform and tools engineering is the work on the systems a product runs on behind the scenes. That includes backend services such as accounts and subscriptions, the internal tools a team uses every day, and the build pipelines that get updates from a developer's machine to players or customers. Terminal Velocity designs, builds and supports all three.

Let's talk about your platform

Our partners

Jagex 2K Games Epic Games Riot Games Take-Two Mediatonic Turtle Rock Singularity 6 Boneloaf GLEF Minno Amazon Web Services BattleRoad Duolingo Onebrief Konvoy Alvarez & Marsal Cincinnati Children's